#!/bin/sh # This is the example configuration file for river. # # If you wish to edit this, you will probably want to copy it to # $XDG_CONFIG_HOME/river/init or $HOME/.config/river/init first. # # See the river(1), riverctl(1), and rivertile(1) man pages for complete # documentation. # Use the "logo" key as the primary modifier mod="Mod4" # Mod+Shift+Return to start an instance of foot (https://codeberg.org/dnkl/foot) riverctl map normal $mod Return spawn alacritty riverctl map normal $mod D spawn "rofi -show drun" # Mod+Q to close the focused view riverctl map normal $mod+Shift Q close # Mod+E to exit river riverctl map normal $mod+Shift E spawn "~/.config/river/exit.sh" # Mod+J and Mod+K to focus the next/previous view in the layout stack riverctl map normal $mod J focus-view next riverctl map normal $mod K focus-view previous # Mod+Shift+J and Mod+Shift+K to swap the focused view with the next/previous # view in the layout stack riverctl map normal $mod+Shift J swap next riverctl map normal $mod+Shift K swap previous # Mod+Period and Mod+Comma to focus the next/previous output riverctl map normal $mod Period focus-output next riverctl map normal $mod Comma focus-output previous # Mod+Shift+{Period,Comma} to send the focused view to the next/previous output riverctl map normal $mod+Shift Period send-to-output next riverctl map normal $mod+Shift Comma send-to-output previous # Mod+Return to bump the focused view to the top of the layout stack riverctl map normal $mod+Shift Return zoom # Mod+H and Mod+L to decrease/increase the main_factor value of rivertile by 0.05 riverctl map normal $mod H mod-layout-value rivertile fixed main_factor -0.05 riverctl map normal $mod L mod-layout-value rivertile fixed main_factor +0.05 # Mod+Shift+H and Mod+Shift+L to increment/decrement the main_count value of rivertile. riverctl map normal $mod+Shift H mod-layout-value rivertile int main_count +1 riverctl map normal $mod+Shift L mod-layout-value rivertile int main_count -1 # Mod+Alt+{H,J,K,L} to move views riverctl map normal $mod+Mod1 H move left 100 riverctl map normal $mod+Mod1 J move down 100 riverctl map normal $mod+Mod1 K move up 100 riverctl map normal $mod+Mod1 L move right 100 # Mod+Alt+Control+{H,J,K,L} to snap views to screen edges riverctl map normal $mod+Mod1+Control H snap left riverctl map normal $mod+Mod1+Control J snap down riverctl map normal $mod+Mod1+Control K snap up riverctl map normal $mod+Mod1+Control L snap right # Mod+Alt+Shif+{H,J,K,L} to resize views riverctl map normal $mod+Mod1+Shift H resize horizontal -100 riverctl map normal $mod+Mod1+Shift J resize vertical 100 riverctl map normal $mod+Mod1+Shift K resize vertical -100 riverctl map normal $mod+Mod1+Shift L resize horizontal 100 # Mod + Left Mouse Button to move views riverctl map-pointer normal $mod BTN_LEFT move-view # Mod + Right Mouse Button to resize views riverctl map-pointer normal $mod BTN_RIGHT resize-view for i in $(seq 1 9) do tags=$((1 << ($i - 1))) # Mod+[1-9] to focus tag [0-8] riverctl map normal $mod $i set-focused-tags $tags # Mod+Shift+[1-9] to tag focused view with tag [0-8] riverctl map normal $mod+Shift $i set-view-tags $tags # Mod+Ctrl+[1-9] to toggle focus of tag [0-8] riverctl map normal $mod+Control $i toggle-focused-tags $tags # Mod+Shift+Ctrl+[1-9] to toggle tag [0-8] of focused view riverctl map normal $mod+Shift+Control $i toggle-view-tags $tags done # Mod+0 to focus all tags # Mod+Shift+0 to tag focused view with all tags all_tags=$(((1 << 32) - 1)) riverctl map normal $mod 0 set-focused-tags $all_tags riverctl map normal $mod+Shift 0 set-view-tags $all_tags # Mod+Space to toggle float riverctl map normal $mod Space toggle-float # Mod+F to toggle fullscreen riverctl map normal $mod F toggle-fullscreen # Mod+{Up,Right,Down,Left} to change layout orientation riverctl map normal $mod Up set-layout-value rivertile string main_location top riverctl map normal $mod Right set-layout-value rivertile string main_location right riverctl map normal $mod Down set-layout-value rivertile string main_location bottom riverctl map normal $mod Left set-layout-value rivertile string main_location left # Declare a passthrough mode. This mode has only a single mapping to return to # normal mode. This makes it useful for testing a nested wayland compositor riverctl declare-mode passthrough # Mod+F11 to enter passthrough mode riverctl map normal $mod F11 enter-mode passthrough # Mod+F11 to return to normal mode riverctl map passthrough $mod F11 enter-mode normal # Various media key mapping examples for both normal and locked mode which do # not have a modifier for mode in normal locked do # Control pulse audio volume with pamixer (https://github.com/cdemoulins/pamixer) riverctl map $mode None XF86AudioRaiseVolume spawn "pamixer -i 5" riverctl map $mode None XF86AudioLowerVolume spawn "pamixer -d 5" riverctl map $mode None XF86AudioMute spawn "pamixer --toggle-mute" # Control screen backlight brighness with light (https://github.com/haikarainen/light) riverctl map $mode None XF86MonBrightnessUp spawn "light -A 5" riverctl map $mode None XF86MonBrightnessDown spawn "light -U 5" done riverctl map normal $mod m spawn "mpc toggle" riverctl map normal $mod c spawn "rofi-pass-wl" riverctl map normal $mod+Shift g spawn "dmenu_script game.sh" riverctl focus-follows-cursor normal # Set repeat rate riverctl set-repeat 50 400 # Set app-ids of views which should float riverctl float-filter-add "float" riverctl float-filter-add "popup" # Set app-ids of views which should use client side decorations riverctl csd-filter-add "gedit" # Set opacity and fade effect # riverctl opacity 1.0 0.75 0.0 0.1 20 riverctl input 7847:4102:BTL_Gaming_Mouse pointer-accel 0 riverctl input 7847:4102:BTL_Gaming_Mouse accel-profile flat riverctl input 1356:2508:Wireless_Controller_Touchpad natural-scroll enabled riverctl input 1356:2508:Wireless_Controller_Touchpad tap enabled # The scratchpad will live on an unused tag. Which tags are used depends on your # config, but rivers default uses the first 9 tags. scratch_tag=$((1 << 20 )) mpc_tag=$((1 << 21 )) riverctl map normal Mod4 W toggle-focused-tags ${scratch_tag} riverctl map normal Mod4+Shift M toggle-focused-tags ${mpc_tag} # Send windows to the scratchpad with Super+Shift+P #riverctl map normal Mod4+Shift P set-view-tags ${scratch_tag} riverctl set-focused-tags ${scratch_tag} riverctl spawn "alacritty" sleep 0.1 riverctl toggle-float riverctl resize horizontal 200 riverctl resize vertical 200 riverctl set-focused-tags ${mpc_tag} riverctl spawn "alacritty -e mpc-rs" sleep 0.1 riverctl toggle-float riverctl resize horizontal -100 riverctl resize vertical -200 riverctl snap down riverctl set-focused-tags 1 # Set spawn tagmask to ensure new windows don't have the scratchpad tag unless # explicitly set. all_but_scratch_tag=$(( ((1 << 32) - 1) ^ $scratch_tag)) riverctl spawn-tagmask ${all_but_scratch_tag} all_but_mpc_tag=$(( ((1 << 32) - 1) ^ $mpc_tag)) riverctl spawn-tagmask ${all_but_mpc_tag} exec mako & exec ~/Scripts/setbg_wl.sh & exec waybar & riverctl default-layout kile exec kile & riverctl send-layout-cmd kile "all (v: h h)" riverctl send-layout-cmd kile "view_padding 5" riverctl send-layout-cmd kile "outer_padding 7" # Set and exec into the default layout generator, rivertile. # River will send the process group of the init executable SIGTERM on exit. #riverctl default-layout rivertile #exec rivertile