lan-party-backend/web/src/components/event.rs

185 lines
4.6 KiB
Rust

use std::str::FromStr;
use crate::components::Block;
use lan_party_core::event::{
free_for_all_game::FreeForAllGameSpec, team_game::TeamGameSpec, test::TestSpec, EventSpec,
EventTypeSpec,
};
use paste::paste;
use sycamore::prelude::*;
use super::input_classes;
macro_rules! editable {
($type:ty => $editor:ty) => {
impl<'a, G: Html> Editable<'a, G> for $type {
type Editor = $editor;
}
};
}
macro_rules! edit_fields {
($cx:ident, $(($name:expr, $prop:expr)),* $(,)?) => {
view! { $cx,
$(
p {
($name) ": " ($prop.edit($cx))
}
)*
}
};
}
macro_rules! link_fields {
($cx:ident, $($field:ident),* $(,)? => $state:ident as $t:ident) => {
$(let $field = create_signal($cx, $state.get().$field.clone());)*
create_effect($cx, || {
$state.set($t {
$($field: $field.get().as_ref().clone(),)*
..Default::default()
});
});
};
}
macro_rules! edit_struct {
($struct:ident => $(($name:expr, $prop:ident)),* $(,)?) => {
paste! {
pub struct [<$struct Edit>];
impl<'a, G: Html> Editor<'a, G, $struct> for [<$struct Edit>] {
fn edit(cx: Scope<'a>, props: EditProps<'a, $struct>) -> View<G> {
let state = props.state;
link_fields!(cx, $($prop,)* => state as $struct);
view! { cx,
Block(title=stringify!($struct).into()) {
(edit_fields!(cx, $(($name, $prop),)*))
}
}
}
}
editable!($struct => [<$struct Edit>]);
}
};
}
#[derive(Prop)]
pub struct EditProps<'a, T> {
pub state: &'a Signal<T>,
}
impl<'a, T> From<&'a Signal<T>> for EditProps<'a, T> {
fn from(state: &'a Signal<T>) -> Self {
EditProps { state }
}
}
pub trait IntoEdit<'a, G: Html> {
fn edit(self, cx: Scope<'a>) -> View<G>;
}
impl<'a, G: Html, T: Editable<'a, G>> IntoEdit<'a, G> for &'a Signal<T>
where
EditProps<'a, T>: From<&'a Signal<T>>,
{
fn edit(self, cx: Scope<'a>) -> View<G> {
T::edit(cx, self.into())
}
}
pub trait Edit<'a, G: Html>: Sized {
fn edit(cx: Scope<'a>, props: EditProps<'a, Self>) -> View<G>;
}
impl<'a, G: Html, E: Editor<'a, G, Type>, Type: Editable<'a, G, Editor = E>> Edit<'a, G> for Type {
fn edit(cx: Scope<'a>, props: EditProps<'a, Self>) -> View<G> {
E::edit(cx, props)
}
}
pub trait Editor<'a, G: Html, Type>: Sized {
fn edit(cx: Scope<'a>, props: EditProps<'a, Type>) -> View<G>;
}
pub trait Editable<'a, G: Html>: Sized {
type Editor: Editor<'a, G, Self>;
}
edit_struct!(EventSpec => ("Name", name), ("Description", description), ("Event type", event_type));
edit_struct!(TestSpec => ("Number of players", num_players));
edit_struct!(TeamGameSpec => );
edit_struct!(FreeForAllGameSpec => );
pub struct StringEdit;
impl<'a, G: Html> Editor<'a, G, String> for StringEdit {
fn edit(cx: Scope<'a>, props: EditProps<'a, String>) -> View<G> {
view! { cx,
input(class=input_classes(), bind:value=props.state)
}
}
}
editable!(String => StringEdit);
pub struct StubEdit;
impl<'a, G: Html, T> Editor<'a, G, T> for StubEdit
where
T: Editable<'a, G, Editor = StubEdit>,
{
fn edit(cx: Scope<'a>, _props: EditProps<'a, T>) -> View<G> {
view! { cx,
"Unimplemented"
}
}
}
editable!(EventTypeSpec => StubEdit);
pub struct InputEdit;
impl<'a, G: Html, T> Editor<'a, G, T> for InputEdit
where
T: Editable<'a, G, Editor = InputEdit> + FromStr + ToString + Default,
{
fn edit(cx: Scope<'a>, props: EditProps<'a, T>) -> View<G> {
let value = create_signal(cx, props.state.get().to_string());
create_memo(cx, || {
props
.state
.set((*value.get()).parse().unwrap_or(T::default()))
});
view! { cx,
input(class=input_classes(), bind:value=value)
}
}
}
editable!(i64 => InputEdit);
editable!(i32 => InputEdit);
editable!(isize => InputEdit);
editable!(u64 => InputEdit);
editable!(u32 => InputEdit);
editable!(usize => InputEdit);
editable!(f64 => InputEdit);
editable!(f32 => InputEdit);
pub struct BoolEdit;
impl<'a, G: Html> Editor<'a, G, bool> for BoolEdit {
fn edit(cx: Scope<'a>, props: EditProps<'a, bool>) -> View<G> {
view! { cx,
input(type="checkbox", bind:checked=props.state)
}
}
}
editable!(bool => BoolEdit);