dotfiles/.config/awesome/rc_new.lua

287 lines
8.3 KiB
Lua

-- If LuaRocks is installed, make sure that packages installed through it are
-- found (e.g. lgi). If LuaRocks is not installed, do nothing.
pcall(require, "luarocks.loader")
-- Standard awesome library
local gears = require("gears")
local awful = require("awful")
require("awful.autofocus")
-- Widget and layout library
local wibox = require("wibox")
-- Theme handling library
local beautiful = require("beautiful")
-- Notification library
local naughty = require("naughty")
local menubar = require("menubar")
local hotkeys_popup = require("awful.hotkeys_popup")
local vicious = require("vicious")
local timer = require("gears.timer")
-- Enable hotkeys help widget for VIM and other apps
-- when client with a matching name is opened:
require("awful.hotkeys_popup.keys")
local util = require("util")
local terminal = require("terminal")
local wiboxes = require("wiboxes")
local keys = require("keys")
-- Load the config file
local config = require("config")
-- {{{ Error handling
-- Check if awesome encountered an error during startup and fell back to
-- another config (This code will only ever execute for the fallback config)
if awesome.startup_errors then
naughty.notify({ preset = naughty.config.presets.critical,
title = "Oops, there were errors during startup!",
text = awesome.startup_errors })
end
-- Handle runtime errors after startup
do
local in_error = false
awesome.connect_signal("debug::error", function (err)
-- Make sure we don't go into an endless error loop
if in_error then return end
in_error = true
naughty.notify({ preset = naughty.config.presets.critical,
title = "Oops, an error happened!",
text = tostring(err) })
in_error = false
end)
end
-- }}}
-- {{{ Variable definitions
-- Themes define colours, icons, font and wallpapers.
if not beautiful.init("/home/daan/.config/awesome/theme.lua") then
print("Mr. Theme did an oopsie!")
end
beautiful.font = "Hack Nerd Font 9"
-- Table of layouts to cover with awful.layout.inc, order matters.
awful.layout.layouts = {
awful.layout.suit.spiral.dwindle,
--awful.layout.suit.floating,
awful.layout.suit.tile,
--awful.layout.suit.tile.left
awful.layout.suit.tile.bottom,
awful.layout.suit.tile.top,
awful.layout.suit.fair,
--awful.layout.suit.fair.horizontal,
--awful.layout.suit.spiral,
--awful.layout.suit.max,
--awful.layout.suit.max.fullscreen,
--awful.layout.suit.magnifier,
--awful.layout.suit.corner.nw,
-- awful.layout.suit.corner.ne,
-- awful.layout.suit.corner.sw,
-- awful.layout.suit.corner.se,
}
-- }}}
-- Autorun commands
awful.spawn.with_shell("/home/daan/.config/awesome/autorun.sh")
local function set_wallpaper(s)
-- Wallpaper
if beautiful.wallpaper then
local wallpaper = beautiful.wallpaper
-- If wallpaper is a function, call it with the screen
if type(wallpaper) == "function" then
wallpaper = wallpaper(s)
end
gears.wallpaper.maximized(wallpaper, s, true)
end
end
-- Re-set wallpaper when a screen's geometry changes (e.g. different resolution)
screen.connect_signal("property::geometry", set_wallpaper)
awful.screen.connect_for_each_screen(function(s)
-- Wallpaper
set_wallpaper(s)
wiboxes.connect_screen(s)
end)
-- }}}
-- {{{ Mouse bindings
root.buttons(gears.table.join(
awful.button({ }, 3, function () mymainmenu:toggle() end),
awful.button({ }, 4, awful.tag.viewnext),
awful.button({ }, 5, awful.tag.viewprev)
))
-- }}}
-- {{{ Game mode
local game_mode = false
function game_mode_start ()
if game_mode == true then return else game_mode = true end
awful.spawn("killall compton")
for s in screen do
s.dock_trigger.visible = false
end
end
function game_mode_stop ()
if game_mode == false then return else game_mode = false end
awful.spawn.with_shell("~/.config/compton/launch.sh")
for s in screen do
s.dock_trigger.visible = true
end
end
function game_mode_toggle ()
if game_mode then game_mode_stop() else game_mode_start() end
end
-- }}}
-- Set keys
root.keys(keys.globalkeys)
root.buttons(keys.globalbuttons)
-- }}}
-- {{{ Rules
-- Rules to apply to new clients (through the "manage" signal).
awful.rules.rules = {
-- All clients will match this rule.
{ rule = { },
properties = { border_width = 0,
border_color = 0,
focus = awful.client.focus.filter,
raise = true,
keys = keys.clientkeys,
buttons = keys.clientbuttons,
screen = awful.screen.preferred,
placement = awful.placement.no_overlap+awful.placement.no_offscreen,
maximized_vertical = false,
maximized_horizontal = false,
maximized = false
}
},
-- Floating clients.
{ rule_any = {
instance = {
"DTA", -- Firefox addon DownThemAll.
"copyq", -- Includes session name in class.
"pinentry",
},
class = {
"Arandr",
"Blueman-manager",
"Gpick",
"Kruler",
"MessageWin", -- kalarm.
"Sxiv",
"Tor Browser", -- Needs a fixed window size to avoid fingerprinting by screen size.
"Wpa_gui",
"veromix",
"xtightvncviewer",
"tilda",
"Tilda"
},
-- Note that the name property shown in xprop might be set slightly after creation of the client
-- and the name shown there might not match defined rules here.
name = {
"Event Tester", -- xev.
},
role = {
"AlarmWindow", -- Thunderbird's calendar.
"ConfigManager", -- Thunderbird's about:config.
"pop-up", -- e.g. Google Chrome's (detached) Developer Tools.
}
}, properties = { floating = true }},
{ rule_any = {
name = {
"Onboard",
},
class = {
"onboard", "Onboard"
}
}, properties = { focusable = false }},
-- Add titlebars to normal clients and dialogs
{ rule_any = {type = { "normal", "dialog" }
}, properties = { titlebars_enabled = false }
},
-- Set Firefox to always map on the tag named "2" on screen 1.
-- { rule = { class = "Firefox" },
-- properties = { screen = 1, tag = "2" } },
}
-- }}}
-- {{{ Signals
-- Signal function to execute when a new client appears.
client.connect_signal("manage", function (c)
-- Set the windows at the slave,
-- i.e. put it at the end of others instead of setting it master.
-- if not awesome.startup then awful.client.setslave(c) end
if awesome.startup
and not c.size_hints.user_position
and not c.size_hints.program_position then
-- Prevent clients from being unreachable after screen count changes.
awful.placement.no_offscreen(c)
end
end)
-- Add a titlebar if titlebars_enabled is set to true in the rules.
client.connect_signal("request::titlebars", function(c)
-- buttons for the titlebar
local buttons = gears.table.join(
awful.button({ }, 1, function()
c:emit_signal("request::activate", "titlebar", {raise = true})
awful.mouse.client.move(c)
end),
awful.button({ }, 3, function()
c:emit_signal("request::activate", "titlebar", {raise = true})
awful.mouse.client.resize(c)
end)
)
awful.titlebar(c, {
bg_normal = beautiful.border_normal
}) : setup {
{ -- Left
awful.titlebar.widget.iconwidget(c),
buttons = buttons,
layout = wibox.layout.fixed.horizontal
},
{ -- Middle
{ -- Title
align = "center",
widget = awful.titlebar.widget.titlewidget(c)
},
buttons = buttons,
layout = wibox.layout.flex.horizontal
},
{ -- Right
layout = wibox.layout.fixed.horizontal()
},
layout = wibox.layout.align.horizontal
}
end)
-- Enable sloppy focus, so that focus follows mouse.
client.connect_signal("mouse::enter", function(c)
c:emit_signal("request::activate", "mouse_enter", {raise = false})
end)